Lead Artist



Job Description

● Collaborate directly with designers and engineers on in-game prototype art.

● Deconstructing concept art and style guides into initial grey blocks and asset breakdowns.

● Create real-time Visual Targets as production standards.

● Solve production challenges with creative solutions.

● Ability to design and document production workflows.

● Evaluate scope estimates to ensure deliverables are in line with project schedules.

● Encourage good working practices for the team(s) and colleagues to work together collaboratively.


Job Requirement

● 5+ years of production experience as a Lead Artist, with 5+ shipped AAA titles.

● Strong understanding of game development from start to ship, and onwards.

● Experience with preproduction and creating visual targets for production use.

● Knowledge and experience with content-driven game engines (e.g. Unreal, Unity).

● Experience in optimizing games for performance and memory.

● Experience with version control software and the ability to troubleshoot technical challenges as they arise.

● Experience in 3D/2D software (e.g. Blender, 3ds Max, Substance Suite, Houdini, Adobe Suite, etc.)

● Strong understanding of PBR materials and workflows.

● Strong understanding of hard surface/architecture/organic/vegetation asset creation.

● An advanced understanding of in-game cinematic art asset creation Pluses:

● Basic understanding of shader development.

● Knowledge of branding and marketing.

● Experience working with external outsource vendors with time-zone differences.

● Photogrammetry experience.

● Fine art background.